Educational games used to introduce educational content?

There are many ways to deliver content and one way teachers are enhancing a student’s learning experience is through educational games.

Ever play SimCity? GlassLab, sponsored by the Bill Gates Fund & MacArthur Foundation is working with game companies, assessment leaders and digital learning experts to create SimCityEDU, an interactive game for sixth graders. To be released this fall, the program addresses both STEM curriculums and Common Core Standards. The idea for this game arose from research conducted by the MacArthur Foundation on how games can mirror formative assessments. I read this PDF
( http://myweb.fsu.edu/vshute/pdf/GLA%20Dirk%20chapter.pdf ).

According to this paper, learning is best characterized when ‘active, goal-oriented, contextualized and interesting.’ Isn’t this all characteristics of an engaging game?

I guess the real issue is whether games should be used as formative assessments in the classroom. If they keep a student’s interest, encourages a student to learn more and is educational at the same time, then why not?

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